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Kyouryuu's Artwork

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Levels

I am a professional level designer by trade. Here are maps I have created for many popular PC games. Click on a link below to see maps I have designed!


Quick!  Dodge!
(I make more than just Descent stuff... honest)

Level hosting provided by these fine sites:
NaliCity | PlanetDescent | Levels4you


Current Projects

None at present.


Unreal Tournament 2004
PC CD-ROM or DVD-ROM / Epic Games / Atari / 2004
CTF-Torinosu A sanctuary for migrating birds, the Liandri Corporation purchased this facility from an eccentric conservationist and transformed it into a small, brutal arena for capture-the-flag. One must be as agile and fast as the hawks that fly overhead to survive... Shots: 1 2 3 Download (1.7 MB)
DM-1on1-Midori After their seminal challenger suffered a humiliating defeat at the hands of the more skilled contestants in the last Tournament, the Midori Institute commissioned a respected horticulture laboratory to conduct experiments
on plants. The genetic manipulations were carried out on a secluded island and included research into botanical regeneration in a fervent attempt to create a warrior with such powers. Unfortunately, the test specimens quickly grew beyond control and the island was quarantined. Attempting to recuperate their losses, the laboratory quietly sold the island to the Liandri Corporation, who converted warehouse R-2 into a simple Tournament arena.
DM-Axlegear The late Chancellor Rah'zor ruled his empire ruthlessly and savagely. Those who opposed his cruel leadership found themselves here. The screams that haunt the complex tell of the murder and torture Rah'zor's dissenters endured. The recent investment by the Liandri Corporation in the mad Chancellor's factory of death will ensure his bloody legacy continues. Download (1,039 KB)

Unreal Tournament
PC CD-ROM / Epic Games / 1999
DM-Ame High above a city drenched in a perpetual downpour of rain, tournament gladiators duel in their favorite bloodsport. First map for Unreal Tournament, requires UT Bonus Pack #4.

Descent 3
PC CD-ROM / Outrage Entertainment / Interplay / 2000
Zion Another fast-paced anarchy level, set high above Earth.
Elysium Very fast-paced anarchy level!
Reactor Gamma An extensive single-player level for Descent 3. Like my previous efforts, Reactor Gamma fuses the architecture of Descent 3 levels with the arcade gameplay of the Descent 2 levels to create an adrenaline-pumping 360º experience. The alien transmode virus has infected the robots of a derelict PTMC fusion reactor. It's up to you to lead a fight into the depths of the facility to destroy the central core. Over 17,000 polygons in size with custom soundtrack by Cougar. Exciting stuff!
Centroid Military Base This single-player offering for Descent 3 was modeled on a previous work - the second level of Project: Mandrill for Descent 2. The basic compact structure is the same, but it has been entirely rebuilt from scratch. There is a heavy emphasis on explosions and action. Check out the escape sequence at the end!
Halcyon Doubtless one of the most popular levels on Parallax Online and that I've built in general, Halcyon is a no-frills capture-the-flag level for Descent 3. Two symmetric bases are situated at the ends of a lengthy hallway that must be traversed successfully. Sniping points on both ends add to the fun in this fast-paced multiplayer experience.
Sebek Sebek is a multiplayer level for 6-8 players. It supports all forms of Anarchy and also Hoard. It has a very simple design made complex by some intriguing and detailed architecture.
Quadcyon A four-team variant of Halcyon. Comes with a flag hack to the green and yellow flags don't drift away from their respective bases (a known flaw in Descent 3 version 1.4).
Deus Only my second level for Descent 3, Deus has two floors of action and is mostly symmetrical. Best for 4-6 pilots. This is the most recent version of Deus, which contains Quad Lasers and refined architecture.
Zeta This is my first Descent 3 creation. It is big, oversized, and ugly. Still, it does have a few amusing points of note, including a set of turbo tunnels.

Descent 2
PC CD-ROM / Parallax Software / Interplay / 1996
Europa Glacier Mine A gift level for Maxx, this one may represent my final work for Descent 2. In the icy confines of a mine on Europa, Vertigo 7 seeks to destroy a command robot infected with the alien transmode virus. This is a medium-sized single player level with a briefing and credits.
Project: Mandrill The sequel to the Phobos Encounter, Project: Mandrill was my last major work for Descent 2. This campaign contains seven levels, a custom soundtrack, and almost every robot is an entirely new design. These robots, called the Intellicons, were developed by Post-Terran with sentient awareness in mind. But, they made their machines too smart and the end result was that they "decided" to turn against the PTMC. It's up to Vertigo 7 to restore peace to the mines.
The Phobos Encounter This six level campaign follows the story of Dr. Phobos, a former robot designer for the PTMC dismissed by Dravis and who vowed revenge against the corporation. In his retribution, he dispatched three of his most sophisticated robots to critical facilities of the PTMC and its affiliates and took control of them. Vertigo 7 is called upon to save the day and put an end to Dr. Phobos' reign of terror.
Chasm A seven level campaign. The planet Keylark is the only known source in the universe for a rare element known as Tridium, a key material in the construction of so-called "Invulnerability Orbs." In order to extract Tridium, gigantic shafts had to be drilled right into Keylark's surface. The PTMC engineered a plethora of robots to man these mines. Naturally, they went berserk.
Wasabi Wasabi is Descent 2 Revival Level 5. A circular, lava-themed mine with a large central room and two levels of hallways that encompass it. Featured at D2 Revival #30.
Sukiyaki Sukiyaki is Descent 2 Revival Level 4. Distinguished by wide hallways and a generally sprawling layout, Sukiyaki is perfect for tunnel rats. There is virtually nowhere to hide. Featured at D2 Revival #28.
Sylia Sylia is Descent 2 Revival Level 3. This is a rare ice level with a rather unique layout that consists of angled hallways that run squares around two darkened central chambers. They are separated by some grating that has a neat silhouette effect. Featured at D2 Revival #25.
Mach Mach is Descent 2 Revival Level 2. The look of this one is best described as a dollar sign. It has a weaving lower tunnel that is lined with lava at the bottom, and a long, straight corridor on top. Very intense dogfighting action in this one makes it one of the better Descent 2 multiplayer levels I have designed. Featured at D2 Revival #23.
Mizu Mizu is Descent 2 Revival Level 1. My first foray back into Descent 2 in several years, Mizu ushered in a new generation of Descent 2 work from me. This is a cool, water-themed level with an engaging layout. Featured at D2 Revival #21.
Macron Station This is Part 1 of the Lost Series. It was done a very long time ago for the Militia Project, a single player campaign spearheaded by Dynamo that never was finished. Nevertheless, the Macron Station has a rather interesting layout, a challenging custom robot, and some custom music to go with it.
Tekthra This is Part 2 of the Lost Series. For whatever reason, work on Tekthra suddenly halted one day. With the exception of the fact that the Reactor area is a bit on the dark side, it is finished however. A single player level with an aquatic theme.
Tempest This is Part 3 of the Lost Series. A quartet of anarchy levels, Tempest was a previously unreleased endeavor. It contains Acuran, a small lava level; Splashdive, a really neat water level in the shape of a harp; Cassandra, a level with a desert theme; and Serpagon, an alien level. Each can hold up to 8 players.
Riptyde This is Part 4 of the Lost Series. This one is a bit peculiar. Another water-themed multiplayer level, this one has a lot of bridges and other details that would make my Pentium 60 crawl like a snail back then. Of course, I'm sure it's of little consequence today.
Riverbed This is Part 5 of the Lost Series. A very simple water level with a symmetrical design and only consisting of 95 cubes.
Subterrania This is another water-themed anarchy level. As a special bonus, it has robots and a reactor if you play it in solo mode.
Volcania Sister level of Subterrania, Volcania's claim to fame is the huge volcano that adorns the upper portion of the level. It also has robots if you prefer to go solo into the inferno.

Descent
PC 3.5" floppy or CD-ROM / Parallax Software / Interplay / 1995
Aurora Outpost My first level built with Descent Mission Builder II instead of DEVIL, Aurora Outpost is a single-player level for Descent 1. Infiltrate the Aurora Outpost and find the keys to gain access to the Reactor chamber. As always, you must destroy the Reactor and escape. Challenging gameplay with an engaging layout, with a briefing and even an exit sequence (with customized terrain texture!).

FreeSpace 2
PC CD-ROM / Volition Inc. / Interplay / 1999
Nekhbet Stranded in deep space with a malfunctioning reactor, the Vasudans ask for help in repairing and defense the newly commissioned Hatshepsut destroyer, the GVD Nekhbet. Alpha and Beta Wings respond and take action. Included on Volition's Sci-Fi Sim of the Year Edition of FreeSpace 2.

Descent: FreeSpace - The Great War
PC CD-ROM / Volition Inc. / Interplay / 1998
Marathon The Vasudan destroyer Marathon is en route to Aldebaran. However, a recently discovered Shivan cargo depot blocks the way. The GTA dispatches Alpha and Beta Wings to destroy the depot and then escort the Marathon to the Aldebaran Jump Node.
Taranova 2: A Way Out Dredcon Station, a top-secret Shivan research installation, has come under heavy Shivan attack. Alpha and Beta Wings commence evacuation effort in order to rescue the personnel and valuable computer mainframes from the Station.
Conflict at Taranova The Taranova Lab is expecting a shipment of parts needed to repair war-damaged Hercules fighters. They will arrive via the PVS Sandstorm and its escort, Aries Wing. Your mission is to oversee this shipment.

Red Faction
PC CD-ROM / Volition Inc. / THQ / 2001
DM-Mizu Bearing no relation at all to my Descent 2 anarchy level of the same name, Mizu is my only Red Faction level. Sporting a cool aquatic theme and several secret areas, Mizu should be a great deathmatch level for 6-8 players.

All original work is copyright 1999 - 2008, Kyouryuu. All rights reserved.
No images may be reproduced or distributed for profit or otherwise without my consent.

 

 
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